| +5 | Strength |
| +1 | Dexterity |
| +4 | Constitution |
| +1 | Intelligence |
| +0 | Wisdom |
| +0 | Charisma |
| +3 | Acrobatics |
| +2 | Animal Handling |
| +1 | Arcana |
| +3 | Athletics |
| +0 | Deception |
| +1 | History |
| +0 | Insight |
| +2 | Intimidation |
| +1 | Investigation |
| +0 | Medicine |
| +1 | Nature |
| +0 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +1 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +2 | Survival |
| Weapon | Attack | Damage | Damage type |
|---|---|---|---|
| Warhammer (1 handed) | roll 1d20+2 | roll 1d8+3 | Bludgeoning |
| Warhammer (2 handed) | roll 1d20+2 | roll 1d10+3 | Bludgeoning |
| Handaxe | roll 1d20+2 | roll1d6+3 | Slashing |
| Thrown Handaxe | roll1d20+2 | roll1d6+1 | Slashing - (Range 20/60) |
| Protection - If a creature I can see attacks anyone, within 5ft of me I can use my reaction time to impose disadvantage on the creature's attack roll. (Must be weilding shield) |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.