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Aeteperax in Pathfinder 1e

AeteperaxCR 11


Dragon, Green
Initiative: 4
Senses: darkvision 120 ft; dragon senses ; perception +18

Defense

AC: 28, touch 8, flat-footed 28 (+4 armor, +16 natural, -2 size)
HP: 149 13
Fortitude: +12 Reflex: +8 Will: +10
Immune: Aced, paralysis, sleep
Weaknesses: shameful name
DR: 5/magic
SR: 22

Offense

Speed: 40
Melee: bite +18 2d8+10 19-20, 2 claws +18 2d6+7 , tail slap +13 2d6+10 , 2 wings +13 1d8+3
Ranged: (CL 3rd; concentration +5) 1st (6)—grease, mage armor, ray of enfeeblement (DC 13) 0 (at will)—detect magic, light, mage hand, message, read magic
Special Attacks: breath weapon (50-ft. cone, 10d6 acid, Reflex DC 20 half, usable every 1d4 rounds), crush (Small creatures, 2d8+10 damage, DC 20)
Space: 15
Reach: 10 (15 with bite)
Spell-like Abilities: (CL 13th; concentration +15) At will—charm person (DC 13), entangle (DC 13) 3/day—call grioth

Statistics

Str 25, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Base Attack: +13 CMB: +22 CMD: 32
Feats:
Awesome Blow, Improved Bull Rush, Improved Initiative, Improved Vital Strike, Power Attack, Toughness, Vital Strike
Skills: Bluff +18, Diplomacy +15, Fly +8, Knowledge (arcana) +15, Knowledge (geography) +18, Linguistics +8, Perception +18, Sense Motive +15, Spellcraft +18, Swim +24
Languages: Aklo, Common, Draconic, Grioth, Sylvan
SQ: water breathing, woodland stride

Description

SPECIAL ABILITIES Call Grioth (Sp) This ability functions as long as the rift at area G5 is open, and only within 60 feet of it. This functions as planar ally, but can be used only to conjure grioths. Aeteperax doesn’t have to present called grioths with any offerings—as long as the rift exists, called grioths are bound to his will automatically. Shameful Name (Ex) The first time a PC calls Aeteperax by his true name, Szangi, the dragon is visibly rattled—he becomes staggered for 1 round as he angrily roars and curses in Draconic. During this time, he can’t focus his mind enough to cast spells. Each additional time his true name is spoken beyond the first, Aeteperax can resist being staggered if he succeeds at a DC 20 Will save—he gains a cumulative +2 bonus on this save each time beyond the second his true name is used. If he manages to drop a PC’s hit points below 0 or kill a PC, he gains an additional +4 bonus on all future Will saves to avoid this effect. After the PCs have uttered his true name five times, it no longer has an effect on him (other than to make him even angrier).


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