Also known amongst themselves as the Hin, or the 'Good Folk' to the Bigg'uns. They usually form tight-knit communities, with circle of elders guiding their communities and keeping to their crafts rather than make waves about politics. This has both helped and harmed them in the past, as their long oral traditions tell, with stories ranging as far back as the Imsakari Empire in Shaar. Younger Halflings are also typical struck with a wanderlust, travelling far and wide in their young adult lives. Middle Aged halflings tend to their crafts, making some truly legendary beers, cheeses, baked goods and sausages. Chances are if you're eating rations part of all of it came from a Halfling craftsman. Most of the Halflings kingdoms are spread in the Shining South, with a few small pockets in Velen and Faerun, but just as many Halflings take to permanent nomadic lifestyles, large wagon trains and carvans of Halflings moving around the land.
Ages: Maturity 20 to 140 years. Maximum age of 220 years.
Size: 2’8" to 3’5" tall, 30 to 50 lb.
Names: (male) Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby; (female) Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna; (surnames) Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough.
Languages: Luiric
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
Brave: You have advantage on saving throws against being Frightened.
Nimbleness: You can move through the space of any creature that is of a size larger than yours.
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