Medium Champion , Any
Move normally through rough terrain. Champions leave no tracks. They can travel for 12 hours without getting exhausted.
Hooves: Melee Attack: +4 to hit. Damage: 2d6+4 Bludgeoning Bite: Melee Attack: +3 to hit. Damage: 2d4+2 Piercing
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!