| +6 | Strength |
| +3 | Dexterity |
| +1 | Constitution |
| +3 | Intelligence |
| -1 | Wisdom |
| +1 | Charisma |
| +1 | Acrobatics |
| -1 | Animal Handling |
| +2 | Arcana |
| +4 | Athletics |
| +1 | Deception |
| +2 | History |
| -1 | Insight |
| +4 | Intimidation |
| +4 | Investigation |
| +1 | Medicine |
| -1 | Nature |
| +3 | Perception |
| +3 | Performance |
| +1 | Persuasion |
| +2 | Religion |
| +3 | Sleight of Hands |
| +3 | Stealth |
| -1 | Survival |
| Attack | Roll | Damage | Special |
|---|---|---|---|
| Acer +2 (1-Handed) | 1d20+8 to Hit | 2d8+6 Pierce (Splitter: Cold/Fire) | Ammo (3 per magazine), Range 15/30ft, Misfire 2 |
| Double Down (Acer) | Bonus: Spend +1 Ammo | 3d8+6 Pierce (or Cold/Fire) | DC 14 (Strength), Range: 15 foot Cone |
| Hidden Spear +1 (1-Handed) | 1d20+8 to Hit | 2d6+6 Pierce + 1d8 Piercing to Starborn | |
| Hidden Spear +1 (2-Handed) | 1d20+8 to Hit | 2d8+6 Pierce + 1d8 Piercing to Starborn | Reach 10 feet |
| Hidden Spear +1 (Trick) | 1d20+8 to Hit | 2d8+6 Slash + 1d8 Piercing to Starborn | Bonus: Change Trick State |
| Blunderbuss Blast (Hidden Spear) | 1d20+7 to Hit | 3d8 Pierce | Range: 30 foot Cone, 2 Shots/SR |
| Fire Overcharge (Mantis): | Bonus: 3/SR, Roll 1d4 times | 1d4 , 2d4 , 3d4 , or 4d4 Fire | On Melee Weapon Hit, 10 foot Line |
| Poison Overcharge (Mantis): | Bonus: 3/SR, Roll 1d4 times | 1d4 , 2d4 , 3d4 , or 4d4 Poison | On Melee Weapon Hit, 10 foot Line |
| Psychic Overcharge (Mantis): | Bonus: 3/SR, Roll 1d4 times | 1d4 , 2d4 , 3d4 , or 4d4 Psychic | On Melee Weapon Hit, 10 foot Line |
| Cleansing Raze (Fate-Touched) | Action 3/LR, Constitution Save, Cleanse 1/LR | 2d6 Radiant | Range: 5 foot Radius, Half on Success (No Damage on Success of 5 or more) |
| Hunting Knife | 1d20+6 to Hit | 1d4+4 Pierce | Advantage on Opportunity Attacks |
| Unarmed Strike | 1d20+6 to Hit | 1d4+4 Bludg |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Adventuring Gear
Varies Requires Attunement
When thrown, this bomb releases an explosion of galvanized metal to any creature within range.
All creatures within a 15 foot radius must make a DC 12 Dexterity saving throw or take 5d6 piercing damage.
Creatures that make the save take half damage instead.
Cost: 25 Echoes
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.