| +2 | Strength |
| +0 | Dexterity |
| +3 | Constitution |
| +2 | Intelligence |
| +6 | Wisdom |
| +3 | Charisma |
| +0 | Acrobatics |
| +4 | Animal Handling |
| +2 | Arcana |
| +2 | Athletics |
| +1 | Deception |
| +2 | History |
| +6 | Insight |
| +1 | Intimidation |
| +2 | Investigation |
| +6 | Medicine |
| +2 | Nature |
| +6 | Perception |
| +1 | Performance |
| +3 | Persuasion |
| +4 | Religion |
| +0 | Sleight of Hands |
| +0 | Stealth |
| +4 | Survival |
| Shillelagh | 1d20+6 | 1d8+4 |
|---|---|---|
| Poison Spray | [DC14] | 1d12 |
| Guiding Bolt | 1d20+8 | 4d6 |
| Sacred Flame [DC14] [roll 1d8] | ||
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.