| Name | Ron Clearwater |
| Race | Chaler |
| Gender | male |
| Age | 45 |
| Height | 6 foot |
| Weight | 160 lbs |
| Faction | Koronna |
| Religion | Followers of Seth |
| Path | The Path of the Blade |
| AP Spent | AP Unspent |
| 50 | 10 |
| Description |
| He is a tall man with brown hair and beard. He's wearing bark brown leather armor. |
| Origin Story |
| Born in Koronna, speaks Chalish. He never likes his homeland, so he packed his things and went out for adventure. Bundle of clothes, his father's sword and a shield, that's all that he had back then. Luck at him now! |
| Injuries |
| Leg Injury (-1 SPD) |
| Rating | Bonus | Roll | Applies to | AP Cost | |
| Strength | d8 | 0 | d8 | DAMAGE/STR SKILLS | 1 |
| Dexterity | d8 | 0 | d8 | MAR/RAR/DEX SKILLS | 1 |
| Agility | d8 | 0 | d8 | DEF/AGL SKILLS | 1 |
| Endurance | d8 | 0 | d8 | LP/END SKILLS | 1 |
| Spirit | d8 | 0 | d8 | MORALE/SPR SKILLS | 1 |
| Knowledge | d12 | 2 | d12+2 | CAR/KNW SKILLS | 2 |
| Speed | 10 feet |
| Melee Defense | 2 |
| Range Defense | 3 |
| Armor Value | 2 |
| Life Points | 15 |
| Gold | 20 |
| Silver | 8 |
| Copper | 22 |
| Bronze | 12 |
| Armor | Leather |
| Shield | Buckler |
| Barding | 0 |
| Fate Stones | 2 |
| Name | MAR/RAR | Attr | Dmg | Range | Abilities | Type | AP Cost |
| Broadsword | 1d6 | STR | 1d8 | - | MELEE | 1 | |
| n/a | |||||||
| Dagger | 1d6 | STR | 1d4 | - | MELEE | 1 | |
| n/a | |||||||
| Cutlass | 1d8 | DEX | 1d6+1 | - | MELEE | 1 | |
| - | |||||||
| Barbed Javelin | 1d6 | STR | 1d10 | Thrown | MELEE | 1 | |
| Thrown (thr) Thrown weapons do not suffer the penalty to RAR for your movement, unless Running. The use of Thrown weapons is covered further on page 114. | |||||||
| Crossbow | 1d8 | DEX | 1d8 | 10/20/30 | Reload | RANGED | 1 |
| Reload (re) You may not shoot this weapon if you moved over half your SPD this turn. | |||||||
| Name | Description | AP Cost |
| Active Defense | You can make a reaction attack while engaged. | 1 |
| Assault | If you count as Charging this turn, you have Advantage for your melee attack tests. | 2 |
| Catfall | You are +8 to any Jump tests to jump down from a height or the END test from a fall. You are never Knocked Down due to jumping or falling. | 1 |
| Name | Att | Value | AP Cost |
| Climb | AGL | 1d6 | 1 |
| Discipline | SPR | 1d8 | 2 |
| Dodge | AGL | 1d6 | 1 |
| Jump | AGL | 1d6 | 1 |
| Native Language | KNW | 1d8 | 1 |
| Perception | KNW | 1d8 | 2 |
| Swim | AGL | 1d6 | 1 |
| Magic Type | Magic Form | CAR | Power | |
| ENERGY | Fire, Bear | d6 | 6 | |
| Spell list | AP Cost | 1 | 1 | |
| Caster Level | Level | Tier | AP Cost |
| Novice | 1 | 1 | 5 |
| Apprentice | 2 | 1 | 2 |