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Colonist

You grew up on a remote colony on a world, moon, or asteroid hardly inhabitable by intelligent life of any kind. This was a harsh, meager existence, punctuated by natural disasters and the attacks of hostile frontier natives. You have learned to survive these difficulties through grit and determination. You work to make sure the next generation grows up to have just a little more safety and security than you.

Skill Proficiencies Perception, Survival
Tool Proficiencies Repair Tools
Languages One of your choice, most likely from a species native to your home region of space
Equipment Binoculars, a canteen, a survival tent, a piece of folk art from your home colony, a set of casual clothes, and 10 credits.

Features

Hard Living
You can find food and shelter in nearly any environment. No matter the conditions, your DC on Survival skill rolls to find either of these necessities can never be higher than 15. If the conditions of your current situation are similar to those of your home colony you generally do not need to make a roll. An hour of searching for food using this feature will generally find enough food for up to 6 characters to have a meal. An hour’s search for shelter will find one that can accommodate up to 6, protecting them from all but the harshest weather. However these accommodations can be quite unusual, relying on dead creatures as heat sources, strange natural formations, and eating utterly disgusting food.


Created by

wroughtfe.

Statblock Type

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