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Infusion: Armor of Magical Strength in Dungeons & Dragons 5e

Infusion: Armor of Magical Strength

0-level (Cantrip) Enchantment

Materials: A suit of armor (requires attunement)

While wearing this armor, a creature can use its Intelligence modifier in place of its Strength modifier when making Strength checks and Strength saving throws.

The armor has 4 charges. As a reaction when it would be knocked prone, the wearer can expend 1 charge to not be knocked prone. The armor regains 1d4 expended charges daily at dawn.

Available for: 10th-level Artificer

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