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Dhampir (Noble blood) in Dungeons & Dragons 5e

Dhampir (Noble blood)

Ability Score Increase +1 Con, +2 Cha
Size Medium
Speed 30ft

Darkvision: Your vampiric ancestry has gifted you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.   Vampiric Resistance: You have resistance to necrotic damage.   Vampiric Bite: Your fangs are fully functional as a natural weapon, which you can use to make an unarmed strike targeting a willing creature or a creature that’s grappled by you, incapacitated or restrained. The attack counts as a finesse weapon and deals 1 piercing damage plus 1d4 necrotic damage. In addition, you regain hit points equal to the necrotic damage dealt if the creature is a beast, giant, humanoid, or monstrosity. If you make five or more bites on one or more of these creatures or consume 1 gallon of blood, you're considered having consumed your daily need of food and water.   Noble’s Allure: You have proficiency in your choice of the Deception, Performance or Persuasion skill.   Vampiric Charm: You can cast the charm person spell once with this trait, and you regain the ability to do so after a long rest. Charisma is your spellcasting ability.

Languages. Common, + 2 other languages


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