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Mizivit Ieya in Pathfinder 1e

Mizivit IeyaCR 1

Female Ratfolk Unchained Rogue 1

LE Small humanoid, (ratfolk)
Initiative: +10
Senses: low-light vision; Perception +4

Defense

AC: 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
HP: 9 1d8+1
Fortitude: +1 Reflex: +6 Will: +0

Offense

Speed: 30 ft.
Melee: dagger +5 (1d3/19-20) or rapier +5 (1d4/18-20) or sap +5 (1d4)
Ranged: dagger +5 (1d3/19-20)
Special Attacks: sneak attack +1d6
Space: 5 ft.
Reach: 5 ft.

Statistics

Str 11, Dex 18, Con 12, Int 16, Wis 10, Cha 10
Base Attack: +0 CMB: -1 CMD: 13
Feats:
Improved Initiative, Weapon Finesse
Skills: Acrobatics +8, Bluff +4 (+7 with gnolls), Diplomacy +4 (+7 with gnolls), Disable Device +9, Disguise +4, Escape Artist +8, Fly +6, Handle Animal +0 (+4 with rodents), Intimidate +0 (+3 with gnolls), Knowledge (dungeoneering, local) +7, Perception +4 (+5 to find traps), Perform (any) +0 (+3 with gnolls), Sleight of Hand +8, Stealth +14, Use Magic Device +4
Racial Modifiers: +4 Handle Animal to influence rodents, +2 Stealth
Languages: Common, Gnoll, Halfling, Undercommon
SQ: cornered fury, finesse training, skulk, traits (pack savvy, reactionary), trapfinding (+1)

Ecology

Treasure: Combat Gear acid (2), smokestick; Other Gear ball (2 inch), belt pouch, burglar's outfit, caltrops (2), chalk (10), crude jewel necklace worth 13 gp, daggers (10), leather armor, rapier, sap, thieves' tools, 2 gp, 8 sp, 8 cp

Description

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Cornered Fury: Whenever Mizivit is reduced to half or fewer of her hit points, and has no conscious ally within 30 feet, she gains a +2 racial bonus on melee attack rolls and to Armor Class.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Pack Savvy: Mizivit gains a +3 trait bonus on Charisma-based skill checks when dealing with gnolls.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Skulk: Mizivit gains a +2 racial bonus on Stealth checks, and takes only a –5 penalty on Stealth checks made to hide from creatures she has distracted with a Bluff check (rather than the normal –10 penalty).
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Sneak Attack: Mizivit's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when Mizivit flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), Mizivit can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Mizivit must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. She cannot sneak attack while striking a creature with total concealment.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Trapfinding: Mizivit adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). She can use Disable Device to disarm magic traps.


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