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CR 1

Grogar Crazzick

Male Half-orc Witch 1
CE Medium humanoid, (human, orc)
Initiative: +2 Senses: darkvision 60 ft.; Perception +2 (+4 when familiar is within arm's reach)

Defense

AC: 12, touch 12, flat-footed 10 (+2 Dex)
HP: 8 1d6+2
Fortitude: +2 Reflex: +2 Will: +3
Defensive Abilities: orc ferocity

Offense

Speed: 30 ft.
Melee: spear +0 (1d8/x3)
Ranged: sling +2 (1d4)
Special Attacks: hexes (evil eye [–2, 7 rounds], healing [cure light wounds])
Space: 5 ft. Reach: 5 ft.
Spell-like Abilities:
Witch Spells Prepared (CL 1st; concentration +7)
1st—chill touch (DC 15), infernal healing
0th (at will)—bleed (DC 14), light, touch of fatigue (DC 14)
Patron Rot

Statistics

Str 10, Dex 14, Con 14, Int 18, Wis 12, Cha 8
Base Attack: +0 CMB: +2 CMD: 14
Feats: Alertness (when familiar is within arm's reach), Extra Hex
Skills: Craft (alchemy) +8 (+9 with portable alchemist's lab), Fly +9, Knowledge (arcana, planes) +8, Perception +2 (+4 when familiar is within arm's reach), Sense Motive +6 (+8 when familiar is within arm's reach), Spellcraft +10
Racial Modifiers: +3 Fly, +1 Sense Motive, +2 Spellcraft
Languages: Abyssal, Common, Draconic, Giant, Goblin, Orc
SQ: orc blood, shaman enhancement, traits (focused mind, suspicious), witch’s familiar (bat)

Ecology

Treasure: Combat Gear alchemist's fire (2); Other Gear bat named Ibven (contains all 0-level spells plus all prepared spells; 1st—adhesive spittle, cure light wounds, identify, mudball, ray of sickening), belt pouch, chalk (3), peasant's outfit, portable alchemist's lab, sling with 10 bullets, spear, spell component pouch, sunrods (3), 1 gp, 8 sp, 7 cp

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Evil Eye: The target takes a –2 penalty on one of the following (Grogar’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + Grogar’s Intelligence modifier. A Will save reduces this to just 1 round.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎This is a mind-affecting effect. At 8th level the penalty increases to –4.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Focused Mind: Grogar gains a +2 trait bonus on concentration checks.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Healing: This acts as a cure light wounds spell, using Grogar's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Hexes: Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 Grogar’s level + his Intelligence modifier (14).
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Orc Ferocity: Once per day, when Grogar is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Shaman Enhancement: Grogar gains a +2 racial bonus on Spellcraft checks. In addition, when he acquires an animal companion, bonded mount, cohort, familiar, or spirit animal, that creature gains a +2 bonus to Strength, Dexterity, or Constitution, as selected by Grogar.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Suspicious: Grogar gains a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for him.


Created by

BrandonBSaysWhat.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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