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CR 1

Knuckle/Eminent Shadow

Male Human Vigilante 1
LE/LE Medium humanoid, (human)
Initiative: +2 Senses: Perception +0

Defense

AC: 21, touch 12, flat-footed 19 (+6 armor, +1 Dex, +1 Dodge, +3 shield)
HP: 11 1d8+3
Fortitude: +3 Reflex: +4 Will: +3

Offense

Speed: 20 ft.
Melee: masterwork longsword +5 (1d8+3/19-20)
Ranged: chakram +2 (1d8+3)
Space: 5 ft. Reach: 5 ft.

Statistics

Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 15
Base Attack: +1 CMB: +3 CMD: 15
Feats: Dodge, Shield Focus
Skills: Climb +3, Disguise +6 (+26 when switching between guises), Diplomacy +6, Intimidate +6, Knowledge (nobility) +4, Profession (criminal) +4, Sense Motive +4 (+8 in social guise)
Languages: Common
SQ: dual identity, seamless guise, social talent (social grace [sense motive]), traits (ambush training, gifted smuggler), vigilante specialization (avenger)

Ecology

Treasure: Combat Gear smokestick, thunderstone; Other Gear +1 cloak of resistance, masterwork breastplate, backpack, bedroll, belt pouch, canteen, chakrams (10), cold-weather outfit, flint and steel, masterwork heavy steel shield, ink, inkpen, iron pot, journal, masterwork longsword, mess kit, rope, soap, sunrod, torches (10), trail rations (5), waterskin, 9 sp

‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Ambush Training: You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Gifted Smuggler: You have a knack for hiding goods on your person. Any small object you attempt to hide on your body is treated as an extraordinarily small object for the purpose of Sleight of Hand checks.


Created by

BrandonBSaysWhat.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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