Remove these ads. Join the Worldbuilders Guild

Chimerist Wizard


Hit Points

Hit Dice: d4 per Chimerist Wizard level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Requirements: At least 7 level in the Wizard class. This class counts as full caster in the multiclasing table.


Class Features

-Monstruos Polymorph:   Starting at 1st level, You learn Polymorph spell doesn’t count against your number of spells you known. You now can transform creatures into monstrosities that you know. Also you can cast Polymorph without spell slots once per long rest.   -Monster Creator:   Starting at 2nd level, you can create a Chimera with monster parts of a CR of half your level (Rounded Down). To start this process you will need 3 heads 1 body and 1 tail or wings from Monstrosities, Dragons and Beasts. These body parts can be obtained by the DM discrecion by obtained it your self or purchase them for example. they have to have at max 3 months since they died or the part is useless. Creating a Chimera is a process that takes an amaunt of weeks equal to half of all the CRs of the body parts. During all of these proces and wile the Chimera lives you will have to use 1 spell slot of at least 4th level per day to keep Chimera tamed and to create it. The stats of the Chimera are these:   STR-----DEX------CON-----INT----WIS-----CHA   19 (+4) 11 (+0) 19 (+4) 3 (-4) 14 (+2) 10 (+0)   The AC of the Chimera is equal to 10 + the slot level used to create it. And the hit points of the beast are equal to 4 + the slot level used to create it multiplied by 10. The chimera regains half of their hit points at the end of every day if they are in your control. They gain a Perception of 4 + the slot level used to create it. They gain darkvision or Languages but they can't speak, if one of their parts has it. Their Speed is equal to the speed of the body. They gain a Fly speed if they have wings. Also they gain this bonus: Three-Headed. The ankhimera has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. The CR of the creature is equal to half of all the CRs of the body parts.   The Chimera Actions: their actions are determined by their body parts. they have Multiattack they can attack with 1 of their heads once per turn or make 1 attack and 1 breath weapon if available or 2 attacks and 1 tail attack if they have a tail. They gain this actions from their body parts choose one attack from their head stats and 1 breath weapon if one of their heads has it and tail attack if they have one if one.   If the Chimera is on your control you can command it as an action on your turn, the chimera has the same initiative as you and it has its turn after yours. If you don´t have the control over the chimera its hostile towards you and anyone near it.   -Monster Master:   Starting at 3rd level, you can command your Chimera as a Bonus Action on your turn. Also you can cast Polymorph twice without spell slots once per long rest.   -Ability Score Improvement:   When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.


Created by

Juanxd123.

Statblock Type

Class Features

Link/Embed