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Arlocu volo

artificer 1 Class & Level
Professor Background
lizardfolk Race
neutral Alignment

Strength 10
+0
Dexterity 10
+0
constitution 15
+2
intelligence 15
+2
wisdom 10
+0
charisma 10
+0
Total Hit Dice 8
Hit Die
1d8+2
+0 proficiency bonus
+0 Strength
+0 Dexterity
+4 Constitution
+3 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+3 Arcana
+0 Athletics
+0 Deception
+3 History
+0 Insight
+0 Intimidation
+3 Investigation
+0 Medicine
+3 Nature
+0 Perception
+0 Performance
+0 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
13
Armor Class
12
Hit Points
+0
Initiative
30
Speed
Attacks
light and mid armor
simple weapons
tinkerers tools smiths tools leather workers tools
Proficiences
Includes:

• a Backpack

• a Crowbar

• a Hammer

• 10 pitons

• 10 torches

• a Tinderbox

• 10 days of Rations

• a Waterskin

• 50 feet of Hempen rope
A bottle of black ink,
a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 100gp

sniper rifle
dmg lvl 1 1d10
range lvl 150/300
( a iron tube with a clockwork square sounding the back in a word bag)
20 rounds
Equipment
emoshinless

logical
respectful
Personality Traits
speak scale-tongue and common

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Hold Breath

You can hold your breath for up to 15 minutes at a time.

Hunter's Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Natural Armor

You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Hungry Jaws

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest. Languages. You can speak, read, and write Common and Draconic.

https://drive.google.com/file/d/1jeqp5Ls9paEh0yZ0vyhJRoNKCJ4yARf2/view
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: Proficient: Yes Attack Type: Ranged Range: 80ft./320ft. Damage: 1d8+1 Damage Type: Piercing Weight: 5lb. Cost: 25 gp Properties: Ammunition]

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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