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Circle of Conflagration (Homebrew)


Hit Points

Hit Dice: d4 per Circle of Conflagration (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

When a druid’s forest burns down, there are an occasional few who find a newfound power awakened by the inferno. These druids find within themselves an inner fire that fills them with burning passion and allows them to become frightening wielders of magical fire. Like the wildfire, they burn away the old and dead so that new life can spring up from the ashes. Your connection to the destructive power of nature grants you access to certain spells. At 2nd level, you learn the control flames cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Conflagration Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Conflagration Spells

Level Spells
3rd flaming sphere, pyrotechnics
5th fireball, gaseous form
7th freedom of movement, wall of fire
9th flame strike, immolation
     

Fire from Within

Starting at 2nd level, you can use your bonus action and expend a spell slot to allow the fire burning within you to emerge as a glowing flame that surrounds your body for 1 minute, or until you are incapacitated. The flame casts bright light for 15 feet and dim light for an additional 15 feet. You can choose the color of the flame and the color of the light that it casts. While this flame burns, whenever a creature within 15 feet of you that you can see casts a spell or makes an attack against you or an ally, you can use your reaction to force that creature to make a Constitution saving throw against your spell save DC or take 1d6 fire damage per level of the spell slot expended and be ignited. An ignited creature takes 1d6 fire damage at the start of each of its turns until they or another creature douses the fire as an action, or they move more than 15 feet away from you.  

Eye of the Inferno

Starting at 6th level, the fire that burns deep within your eyes allows you to see through fire and smoke. You can see through an area heavily obscured by smoke or fire as though it were only lightly obscured, provided that the smoke or fire is natural or originates from a spell you are casting.   

Beast of Disaster 

Starting at 10th level, whenever you transform using your Wild Shape feature, your beast shape gains the following benefits.   While you are transformed you gain immunity to fire damage.   Once per turn, when you roll damage for an attack while in beast shape you can add an additional 3d6 fire damage to the damage roll.  

Ashes of Life

Starting at 14th level, whenever a fire you have lit is extinguished, new plant life begins to grow. If the extinguished fire was on the ground or an object, grasses and flowers begin sprouting after 8 hours. If an ignited creature is extinguished, plants immediately begin to grow around them, reducing their movement speed by 15 feet until they or another creature removes the plants as an action. In addition, as a bonus action you can extinguish a 15-foot-wide cube of fire that you can see within 60 feet of you.


Created by

CrisisUnbound.

Statblock Type

Class Features

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