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Ombra

Medium shapechanger, Lawful Evil

Armor Class 17 (natural armor)
Hit Points 170 ( 22d8+96 )
Speed: 40 ft

STR

16
( +3 )

DEX

24
( +7 )

CON

18
( +4 )

INT

22
( +6 )

WIS

20
( +5 )

CHA

22
( +6 )

Saving Throws Dex 1d20+13 , Int 1d20+8 , Wis 1d20+8 , Cha 1d20+10
Skills Deception 1d20+18 , Insight 1d20+4 , Perception 1d20+9 , Stealth 1d20+14
Damage Resistances necrotic, psychic, poison
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 19
Languages Common, thieves' cant
Challenge Rating 10

Innate Spellcasting. Ombra's innate spellcasting ability is Intelligence (spell save DC 20). They can innately cast the following spells, requiring no material components:

At will: detect thoughts, encode thoughts, freedom of movement, vicious mockery

1/day: modify memory, Rary's telepathic bond

3/day: blur, confusion, mirror image, mass suggestion


Elusive. No attack roll has advantage against Ombra unless they are incapacitated.   Legendary Resistance (3/Day). If Ombra fails a saving throw, they can choose to succeed instead.   Shapechanger. Ombra can use a bonus action to polymorph into a Small or Medium humanoid they have seen. While in another shape, they lose the Elusive and Legendary Resistance special abilities. Their skills and saving throw modifiers for abilities related to Strengh, Dexterity, and Constitution (including attack rolls) are reduced by -5. Any equipment they are wearing or carrying isn't transformed.

Actions

Multiattack. Ombra makes two shortsword attacks.   Shortsword. Melee Weapon Attack: 1d20+13 to hit, reach 5 ft., one target. Hit: 10 ( 1d6+7 ) piercing damage plus 10 ( 3d6 ) psychic damage, and the target has disadvantage on the next attack roll it makes before Ombra's next turn.

Legendary Actions

Attack. Ombra makes a weapon attack.   Cast a Spell (Costs 2 Actions). Ombra casts one of their innate spells.


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