Medium Creature Cult Leader , Chaotic Evil
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Innate Spellcasting (Arcane). Dawn's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells.
Dragon Force (1/3 rounds). When Dawn hits a creature with her unarmed strike, that creature must make a DC 17 Strength saving throw or be knocked backwards 10 feet and fall prone. On a successful save, the creature isn't moved and doesn't fall prone. Dragon Smash (1/round). When Dawn hits a creature with an unarmed strike, that creature must make a DC 17 Constitution saving throw or be stunned until the start of her next turn. Once a creature fails the DC, they cannot be affected by this ability again for 24 hours. Dragon Speed. When she is subjected to a dexterity saving throw to avoid damage, Dawn takes no damage if she succeeds. If she fails, she takes half damage. Dragon Strike (1/round). The first creature Dawn hits at the start of her turn with an unarmed strike must succeed a DC 17 Dexterity saving throw or take 2d6 lightning damage. On a successful save, they take no extra damage.
Dawn makes three unarmed strikes, or casts a spell. Unarmed Strike. +10, 1d10+4 Bludgeoning
Imperial (1/day). When Dawn fails a saving throw, she can choose to succeed instead. Tough Scales. Dawn can reduce incoming spell damage by 1d10+15. If this reduces the damage to 0, the spell is reflected back at the caster. Updraft. Dawn can reduce fall damage by 100 points.
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