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Viera Vitri

Monk 2 Class & Level
Pirate Background
Bronze Dragonborn Race
Chaotic Good Alignment

Strength 18
+4
Dexterity 15
+2
constitution 13
+1
intelligence 12
+1
wisdom 14
+2
charisma 14
+2
Total Hit Dice 2
Hit Die
1d8+1
+2 proficiency bonus
+6 Strength
+4 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+1 Arcana
+6 Athletics
+2 Deception
+1 History
+4 Insight
+2 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+4 Perception
+2 Performance
+2 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills WEAPONS: Simple, Hand Crossbows, Longswords, Rapiers, Battleaxes, Hand axes, Warhammers, Light hammers   ARMOR: None   TOOLS: Navigator, Herbalist   LANGUAGES: Common, Draconic proficiencies

 
14
Armor Class
15
Hit Points
+2
Initiative
40
Speed
Fists 1d20+6 Damage = 1+strength (total of 5) damage per hit
Lightning Breath (30ft line)Save DC = 11Damage = 2d6 lightning
Attacks
KI POINTS
You have 2 Ki points per short/long rest on the following actions.

Flurry of Blows: Spend 1 ki point to make 2 unarmed strikes as a bonus action instead of 1.

Patient Defense: Spend 1 ki point to take the Dodge action as a bonus action.

Step of the Wind: Spend 1 ki point to take the Disengage or Dash action as a bonus action. Your jump distance is doubled for the turn as well
Spellcasting
GP: 15
Health Potions: 1

Weapons: none
Armor: none
Tools: Navigator, Herbalist
Pirate gear: 50ft of silk rope, a lucky charm
Equipment
DRAGONBORN TRAITS
Lightning Breath: You breath lightning in a 30ft line. All in range make a Dexterity saving throw against your DC (11). They take 2d6 Lightning damage on a failed save or half that on a success.
You have resistance against lightning damage.

BAD REPUTATION
No matter where you go, people will be afraid of you. Hence, when in civilized society, you can get away with minor criminal offenses like refusing to pay for food or breaking down doors. Most people will not report your activities to the authorities.

UNARMORED DEFENSE
Your Armor Class (AC) = 10 + Dexterity + Wisdom

MARTIAL ARTS
For unarmed strikes, you can roll 1d4 damage or you can take 1+your Strength modifier (do this it's way better for your character cuz you're super strong lol)
You can make an extra unarmed strike as a bonus action
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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