| -3 | Strength |
| +0 | Dexterity |
| +1 | Constitution |
| +8 | Intelligence |
| +8 | Wisdom |
| +2 | Charisma |
| +0 | Acrobatics |
| +8 | Animal Handling |
| +8 | Arcana |
| +0 | Athletics |
| +8 | Deception |
| +0 | History |
| +0 | Insight |
| +0 | Intimidation |
| +8 | Investigation |
| +0 | Medicine |
| +8 | Nature |
| +0 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +0 | Religion |
| +0 | Sleight of Hands |
| +0 | Stealth |
| +0 | Survival |
| Hurliday Helper | 1d20 | 2d8 |
|---|---|---|
| House Dagger | 1d20 | 1d4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.