| +4 | Strength |
| -1 | Dexterity |
| +2 | Constitution |
| +0 | Intelligence |
| +4 | Wisdom |
| +5 | Charisma |
| -1 | Acrobatics |
| +4 | Animal Handling |
| +0 | Arcana |
| +4 | Athletics |
| +3 | Deception |
| +0 | History |
| +2 | Insight |
| +6 | Intimidation |
| +0 | Investigation |
| +1 | Medicine |
| +0 | Nature |
| +1 | Perception |
| +3 | Performance |
| +3 | Persuasion |
| +3 | Religion |
| -1 | Sleight of Hands |
| -1 | Stealth |
| +4 | Survival |
| +3 Great Sword of Sacred Flame | 1d20+10 | 2d6+7 | 1d8 |
|---|---|---|---|
| Hand Axe | 1d20+7 | 1d6+4 | |
| Javelin | 1d20+7 | 1d6+4 | |
| Halberd | 1d20+7 | 1d10+4 | |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.