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D & D 3.5e Character: Kamiyo
Description
NameKamiyo
Age112
GenderMale
RaceGrey elf
ClassBladesinger
Height1,45m
Weight67kg
SkinLight
EyesAmber
HairSilver
Information
Level1
Experience0
Fav. HandAmbidextrous
Origin
AlignmentChaotic Neutral
Faith
Fav. ClassWizard
BackgroundGoing to becoma a bladesinger
Carry Capacity0
Current Carry Weight0
Portrait
Abilities
 basictemporary
STR13 +1 --
DEX15 +2 --
CON13 +1 --
INT15 +2 --
WIS11 +0 --
CHA11 +0 --
Stats
HP5 of 5
HP temp of
AC12
AC flat footed11
AC touch8
Conditions
Initiative +
Hit Dice 1d8
Base Attack Bonus
Speed
Walking30
Loaded20
Running90
Travel25
Forced March
Flying
Swimming15
Climbing8
Saves
Fortitude +1 ( CON )
Reflex +2 ( DEX )
Willpower +0 ( WIS )
Weapons
Armor Sets & Shield
Spell Slots
  SL 0 SL 1 SL 2 SL 3 SL 4 SL 5 SL 6 SL 7 SL 8 SL 9
known 4 1 1
per day 2 1 1
Belongings
Money: cp, sp, 30 gp, pp
Notes

https://www.dandwiki.com/wiki/Bladesinger_(3.5e_Prestige_Class)
You are warm and pleasant. You make friends easily.
Skills
Skill NameBase AttrBonus
    Appraise INT +2
    Autohypnosis WIS 0
Balance DEX +26
    Bluff CHA 0
    Climb STR +1
Concentration CON +25
Craft: weaponsmith INT +26
    Craft: INT +2
    Craft: INT +2
    Decipher Script INT +2
Diplomacy CHA +24
    Disable Device INT +2
    Disguise CHA 0
    Escape Artist DEX +2
    Forgery INT +2
    Gather Information CHA 0
    Handle Animal CHA 0
    Heal WIS 0
    Hide DEX +2
    Intimidate CHA 0
Jump STR +25
Knowledge: Arcana INT +26
Knowledge: Religion INT +26
    Knowledge: INT +2
    Knowledge: INT +2
    Knowledge: INT +2
    Listen WIS 0
Move Silently DEX +26
    Open Lock DEX +2
Perform: singing CHA +24
    Perform: juggling DEX +2
Perform: dancing CHA +24
    Profession: WIS 0
    Profession: WIS 0
    Psicraft INT +2
    Ride DEX +2
Search INT +26
    Sense Motive WIS 0
    Sleight of Hand DEX +2
Spellcraft INT +26
    Spot WIS 0
    Survival WIS 0
Swim STR +25
Tumble DEX +26
    Use Magic Device CHA 0
    Use Psionic Device CHA 0
    Use Rope DEX +2
™ & © Wizards of the Coast
D & D 3.5e Character Sheet v1.01, made by Tillerz - Updated: 2024-05-11

The statblocks of your features

[block: which can cause his spells with somatic components to fail.   Spells: A Bladesinger has the ability to cast some arcane spells. He is limited to a certain number of spells of each spell level per day]
[block: Conjuration(Creation) or Conjuration(Summoning) spells. Necromancy is considered unclean and taboo magic; the conjuration spells would be use of another weapon besides their signature weapon -- something that is forbidden. A Bladesinger knows 2+intelligence modifier spells per level he can cast.   Code of Conduct: A Bladesinger's sworn duty is to protect elves and the elven way of life at all times. He must take reasonable steps to lend aid to any good elf in danger]
[block: even if it means sacrificing his own life. A bladesinger gets a -4 to saves vs any spell that attempts to trick him into believing an elf or the elven nation is in danger. A Bladesinger who does not fulfill his duty is unable to use some of his bladesinging abilities and cannot progress further in the class until he undergoes Atonement from an Elven cleric.   When a Bladesinger breaks his code of conduct he loses access to these abilities: Bladesurge]
[block: and the ability to cast any spells granted by the Blade discipline divine favor.   Bonus Weapon Feat (Ex): At 1st level]
[block: Weapon Focus or Exotic Weapon Proficiency as a bonus feat. If he selects Exotic Weapon Proficiency he must choose a one-handed bladed weapon and it replaces the weapon proficiency he gained for selecting this class. If he chooses Weapon Focus or Weapon Finesse he must select his signature weapon.   Signature Weapon (Ex): At 1st level a bladesinger chooses a simple]
[block: he cannot use a number of his bladesinging abilities. If he attempts to wield any weapon other than his signature weapon he also receives a -2 penalty. This penalty stacks with the normal penalties for wielding a non-proficient weapon.   A bladesinger loses access to these abilities when wielding a weapon other than his signature weapon: Bladesurge]
[block: and Combat Tumbler.   Armored Mage (Ex): A Bladesinger’s rigorous training allows him to overcome the hindrances of armor on spell-casting. He is able to overcome any chance of arcane spell failure while wearing light armor.   Bladesurge (Su): At 2nd level a Bladesinger learns to channel his magic through his blade for a devastating round of attacks. As a swift action a Bladesinger with this maneuver can sacrifice up to 6 levels of spells to charge his blade. For each spell level sacrificed this way]
[block: he gains +1 to hit and +1d6 to damage. This effect lasts one round (so it affects full round attacks and attacks of opportunity).   Level 0 spells can be sacrificed as well. They count as 1/2 a level. They add +1 to attack and +1 to damage.   Soulblade (Su): At 3rd level a bladesinger chooses one alignment: good]
[block: and a chaotic bladesinger cannot choose lawful. His signature weapon gains this alignment. A weapon that is aligned can bypass the damage reduction of certain creatures. This supernatural ability has no effect on a weapon that already has an alignment.   At 9th level the bladesinger chooses a second alignment. If he chose chaotic or lawful at level 3]
[block: he must choose good at level 9. His weapon gains this alignment as well.   If a lawful or chaotic character changes to the opposite alignment]
[block: his weapon also changes to that alignment. No change occurs if the character changes to neutral.   Bladesong (Ex): At 4th level a Bladesinger can cast any prepared spell as a swift action once per day]
[block: those remain unaffected. A Bladesinger can only cast spells granted to him by the Bladesinger class with this ability.   A bladesinger can use this ability one additional time per day for every four levels after 4th (twice per day at 8th]
[block: and so forth)   Spellblade (Su): Enemies a bladesinger has affected with his spells are more vulnerable to his weapon attacks. At 5th level the bladesinger's signature weapon deals an additional 1d6 points of damage against enemies who have failed a saving throw against or have been damaged by one of his Bladesinger spells. This lasts for the remainder of the encounter. The additional damage increases to 2d6 at level 10 and 3d6 at level 15.   Improved Defensive Casting (Ex): At 7th level a bladesinger no longer provokes attacks of opportunity while casting a spell from enemies he threatens and against whom he may apply his dexterity bonus to AC. He must be holding his signature weapon in one hand and nothing in the other. He loses this benefit when wearing medium or heavy armor. This does not require a concentration check.   Blade Disciplines: At levels 11]

Ferren Personality


3d6 Personality
3You are vicious and hateful.You lash out at everyone.
4-5You are an asshole. You make a mess and you don’t care who has to clean it up.
6-8You are lazy. You find it hard to make yourself do much of anything.
9-12You are inquisitive. Your curiosity often lands you in trouble.
13-15You are warm and pleasant. You make friends easily.
16-17You are aloof; disinterested in other people.
18You are loyal to your friends; and you support them in all they do.

General Kraven

[block: 15 or 18.   Song of Fury (Ex): When a Bladesinger with this discipline makes a full attack with his signature weapon]
[block: so it also affects attacks of opportunity the Bladesinger might make before his next action. A Bladesinger may only take this discipline once.   Swift Feet (Ex): A Bladesinger with this discipline has an increased base speed of 10 feet when wearing light armor or no armor. A Bladesinger may only take this discipline once.   Bladedance (Ex): A Bladesinger with this maneuver cannot be flanked or caught flat-footed while wearing light or no armor and wielding no weapon or his signature weapon. A Bladesinger may only take this discipline once.   Battlegrace (Ex): A Bladesinger with this maneuver may move up to his base speed as a swift action before a full round attack.   Combat Tumbler (Ex): A Bladesinger with this maneuver may tumble at full speed through or past enemies with no penalty. Normal penalty is -10. A Bladesinger may only take this discipline once.   Divine Favor (Ex): A Bladesinger with this discipline can add one divine spell to his spellbook. The following domains are banned: Death]

The statblocks of your proficiencies

Statblocks for your spells.

Level 0 Spells

[block: Apprentice' Fireball Common Knowledge Gloves Halt]

Level 1 Spells

Level 2 Spells


Created by

Kamiyo.

Statblock Type

Character Sheet (2020)

Link/Embed