Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies. | |
Perception | +6 |
Languages | Elven, Undercommon |
Skills | Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7 |
STR +2 , DEX +4 , CON +2 , INT +0 , WIS +1 , CHA +0 | |
Items | Hand crossbow (10 bolts), leather armor, lethargy poison (2 doses), rapier |
AC | 18 |
Saving Throws | Fort +7, Ref +9, Will +4 , +1 status to all saves vs. magic, +2 status to all saves vs. mental |
HP | 18 - Immunities Sleep |
Speed | 30 |
Melee | Melee Single Action Rapier +9 [+4/-1] (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing Melee Single Action Main-gauche +9 [+5/+1] (agile, disarm, finesse, parry, versatile S), Damage 1d4+2 piercing |
Ranged | Ranged Single Action Hand Crossbow +9 [+4/-1] (range increment 60 feet, reload 1), Damage 1d6+1 piercing plus lethargy poison |
Special Abilities | Quick Draw Single Action The Drow fighter draws a weapon using the Interact action, then Strikes with that weapon. Skewer Two Actions The Drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 persistent bleed damage. |
Spells | Divine Innate Spells DC 14; 2nd darkness (at will), faerie fire (at will Cantrips (2nd) dancing lights |