Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Slime-Folk

Ability Score Increase +1 Dex, +1 Con
Size Medium
Speed 30ft walking speed

Alignment. Slimes will tend to Chaos rather than Order, But can be anywhere between the two extremes.

Languages. You can speak Common and Ooze, a dialect of Primordial.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Adhesive. You have advantage on Strength (Athletics) checks to grapple a target. In addition, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Absorb. As long as you're grappling a creature, the target takes 2d6+ your Constitution Modifier in Acid Damage at the end of your turn.

Acidic. You have resistance to Acid Damage and Poison Damage.

Ooze Nature. You're classified as an Ooze, not a humanoid. You don't need to sleep, and you can break down anything to garner nutrients should it have the necessary nutrients to survive.

Sub-species. Choose one of the following sub-species

 

Colored

This slime is extremely basic in form and function, but that lack of specialty makes it flexible in almost any situation and circumstance. You can add a +1 to any stat and gain proficiency in any one skill.

Firefly

This sub-species has superior darkvision after living entirely in the dark, and can see up to 120 feet in the dark. You get proficiency in Perception. This species emmits light within a 20 foot radius around them in the day, and a 30 foot radius at night. But by being so accustomed to the dark, you gain disadvantage on any actions involving sight while in direct sun.

Rock

This slime is reinforced with heavy metals and gain a +1 to strength and +2 to their Armor Class but suffer a -10 to Walking Speed. You are proficient in Intimidation and Athletics.

Water

This slime regains 1d4 + your Constitution Modifier Health Points when in water, can breath Air and Water, and have a swimming speed of 30 feet.

Bramble

This slime has absorbed nutrients from the magical forest it inhabits, and can cast the Thorn Whip Cantrip at will, using Wisdom as the Spellcasting Ability. You gain proficiency in Nature and Animal Handling

Crystal

This sub-species has a shiny membrane, liken that to a clear crystal or glass. You gain a +1 to Charisma and proficiency in Persuasion and Performance.

Fire

This sub-species has a membrane that absorbed the heat energy of the earth in order to protect itself. It has a resistance to fire, has proficiency in Intimidation, and unarmed attacks deal an additional 1d4 Fire Damage


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems