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Accessory (Rogue subclass) in Dungeons & Dragons 5e

Accessory (Rogue subclass)


Hit Points

Hit Dice: d8 per Accessory (Rogue subclass) level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

You are either an Undertowner or you are well known amongst them. Accessories take inspiration from the cooperative spirits of the Halflings in Maecodian Confederation. They support their companions and work in close tandem.


Subclass Options

Handy Helper

  When you take this subclass at 3rd level, you may use your Cunning Action to use the Aid action as a bonus action.  

Lucky Charm

  Starting at 3rd level, if an ally within 5 feet of you rolls a 1 on a skill check, saving throw, or attack roll, you may use your reaction to let them reroll. They must use the new roll.  

Unity

  Beginning at 7th level, you gain a number of Unity Dice equal to your Charisma modifier. Unity dice are each 1d6, and can be donated as part of the Aid action or as a reaction to an ally that is attacking a creature you have successfully struck that round. You may also roll one yourself as part of an attack against a creature struck by an ally since the end of your last turn. In all of these cases, the 1d6 is applied to the d20 roll. You regain all of these die when you finish a short or long rest.  

Bolstering Presence

  When an ally rolls one of your Unity Die, they gain the result as HP.  

Cooperative Strike

  When an ally uses one of your Unity Die for an attack roll, you may use your reaction to add your sneak attack damage to their damage.


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