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Nullifier Captain in Dungeons & Dragons 5e

Nullifier Captain

Medium humanoid (any race, Wizard, Lawful Good

Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8+18)
Speed: 30 ft

STR

9
( -1 )

DEX

15
( +2 )

CON

14
( +2 )

INT

19
( +4 )

WIS

12
( +1 )

CHA

11
( +0 )

Saving Throws Int +8, Wis +5
Skills Arcana +8, History +8
Senses Passive Perception 11
Languages Any six languages
Challenge Rating 10

The nullifier captain is a 13th level spellcaster, Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The nullifer captain has the following wizard spells prepared:   Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost
1st-level (4 slots): alarm*, mage armor*, magic missile, shield*
2nd-level (4 slots): arcane lock*. invisibility
3rd-level (4 slots): counterspell*, dispel magic*, fireball
4th-level (4 slots): banishment*, stoneskin*
5th-level (4 slots): cone of cold, wall of force
6th-level (4 slots): flesh to stone, globe of invulnerability*
7th-level (4 slots): symbol*, teleport
*Abjuration spell of 1st level or higher   Arcane Ward. The nullifer captain has a magical ward that has 30 hit points. Whenever the nullifer captain takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the captain takes any remaining damage. When the nullifier captain casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.


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