Leaf leshys are diminutive protectors of forests clad in pine cone armor and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones. | |
Perception | +4; low-light vision |
Languages | Common, Druidic, Sylvan; speak with plants (trees only) |
Skills | Acrobatics +4, Nature +4, Stealth +4 |
STR -1 , DEX +2 , CON +2 , INT -2 , WIS +2 , CHA +1 | |
Items | longspear |
AC | 18 |
Saving Throws | Fort +6, Ref +6, Will +4 |
HP | 15 - Weaknesses fire 2 |
Speed | 25 feet; glide |
Melee | 1 action longspear +3 (reach 10 feet), Damage 1d8–1 piercing |
Ranged | 1 action seedpod +6 (range increment 30 feet), Damage 1d6 bludgeoning plus deafening blow |
Special Abilities | Verdant Burst (healing) When a leaf leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming difficult terrain. If the terrain is not a viable environment for these trees, they wither after 24 hours.
Deafening Blow When a leaf leshy hits with its seedpod Strike, the target must attempt a DC 16 Fortitude save.
Critical Success The target is unaffected and temporarily immune for 24 hours. Success The target is unaffected. Failure The target is Deafened for 1 round. Critical Failure The target is Deafened for 1 minute. Glide 1 action (move) The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter. |
Spells | Primal Innate Spells DC 14; 4th speak with plants
Change Shape 1 action (concentrate, polymorph, primal, transmutation) The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of tree shape. |