The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don’t, as a group, outnumber their enemies at least two to one. | |
Perception | +3; darkvision |
Languages | Draconic |
Skills | Acrobatics +5, Craft +2 (+4 traps), Stealth +5 |
STR +1 , DEX +3 , CON +0 , INT +0 , WIS +1 , CHA -1 | |
Items | leather armor, sling (20 bullets), spear |
AC | 16 |
Saving Throws | Fort +4, Ref +7, Will +3 |
HP | 8 |
Speed | 25 feet |
Melee | 1 action spear +3, Damage 1d6+1 piercing |
Ranged | 1 action sling +5 (propulsive, range increment 50 feet, reload 1), Damage 1d4 bludgeoning
1 action spear +5 (thrown 20 feet), Damage 1d6+1 piercing |
Special Abilities | Hurried Retreat 1 action Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy. Sneak Attack The kobold warrior deals an extra 1d4 precision damage to Flat-Footed creatures. |