| Level | cLR 2 |
| Components | V S |
| XP Cost | |
| Casting Time | 1 Standard Action |
| Range | Touch |
| Target | Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting) |
| Duration | 1 min/level |
| Saving Throw | Will negates (harmless object) |
| Spell Resistance | Yes (harmless object) |
| Description |
| Align Weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no affect on a weapon that already has an alignment, such as a holy sword. You can't cast this spell on a natural weapon, such as an unarmed strike. When you a make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell respectively. |