Remove these ads. Join the Worldbuilders Guild
Cure Moderate Wounds - Conjuration (healing)
LevelBrd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
Components V S
XP Cost
Casting Time1 Standard Action
RangeTouch
TargetCreature touched
DurationInstantaneous
Saving ThrowWill half (harmless see text
Spell ResistanceYes (harmless see text
Description
When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per
caster level (maximum +10).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead
creature can apply spell resistance, and can attempt a Will save to take half damage.

Created by

moocherkhan.

Statblock Type

Spell

Link/Embed