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Animate Plants - Transmutation
LevelDrd 7, Plant 7
Components V
XP Cost
Casting Time1 Standard Action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne Large plant per three caster levels or all plants within range; see text
Duration1 round/level or 1 hour/level; see text
Saving ThrowNone
Spell ResistanceNO
Description
You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate as though it were an animated object of the appropriate size category. You may animate one Large or smaller plant (such as a tree), or an equivalent number of larger plants, per three caster levels. A Huge plant counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal
plant as eight. You can change the designated target or targets as a move action, as if directing an active spell.
Use the statistics for animated objects found in the Monster Manual, except that plants smaller than Large don’t have hardness unless the DM rules otherwise for a given case.
Animate plants cannot affect plant creatures (such as treants), nor does it affect nonliving vegetable material (such as a cotton tunic or hempen rope).
Entangle: Alternatively, you may imbue all plants within range with a degree of mobility, which allows them to entwine around creatures in the area. This usage of the spell duplicates the effect of an entangle spell. Spell resistance does not keep creatures from being entangled. This effect lasts 1 hour per caster level.

Created by

moocherkhan.

Statblock Type

Spell

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