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Xemus in Numenera

"Xemus is a Mutant Glaive who Bears a Halo of Fire."

Tier
2
Effort
2
EXP
0
Might
19
Pool
14
Edge
1
Speed
12
Pool
9
Edge
1
Intellect
12
Pool
16
Edge
1
Skills
  • Swimming /T
  • Climbing/T
  • Running/T
  • Balancing/T
  • Jumping /T
  • Grappling/S
  • Wrestling/S
  • medium bashing/T
  • unarmed fighting/T
Attacks
3 level of ease attack (4 with aggression)
5 damage per attack
4 level of ease for speed defense task (3 with aggression)
Damage Tracking
Armour
0
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
0 Coins
Cyphers (max: 1)
 CypherLvl
Special Abilities
AbilityTypeCostPool
Shroud of Flame Enabler1
At your command, your entire body becomes shrouded in flames that last up to ten minutes. The fire doesn’t burn you, but it automatically inflicts 2 points of damage to anyone who tries to touch you or strike you with a melee attack. Flames from another source can still hurt you. While the shroud is active, you gain +2 points of Armor that protect only against damage from fire from another source. Enabler.
Hurl Flame Action2
While your Shroud of Flame is active, you can reach into your halo and hurl a handful of fire at a target. This is a ranged attack with short range that deals 4 points of fire damage. Action.
Trained Without Armor Enabler0
: You are trained in Speed defense actions when not wearing armor. Enabler.
No Need for Weapons Other0
: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler.
Aggression Enabler2
You focus on making attacks to such an extent that you leave yourself vulnerable to your opponents. While this ability is active, you gain an asset on your melee attacks, and your Speed defense rolls against melee and ranged attacks are hindered. This effect lasts for as long as you wish, but it ends if no combat is taking place within range of your senses. Enabler.
Skill With Defense speed Enabler0
: Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type. Unlike most fighting moves, you can select this move up to three times. Each time you select it, you must choose a different type of defense task. Enabler.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 2
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


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