Remove these ads. Join the Worldbuilders Guild

Zet'Lash

Lvl: 10 (Ranger-Hunter: 7 / Rogue-Scout 3)   HP: 86   AC:17   1st lvl spell slots: 4   2nd lvl spell slots: 3

Strength 12 +1
Constitution 13 +1
Dexterity 18 +4
Intelligence 13 +1
Wisdom 14 +2
Charisma 10 +0
Spells:
Hunter's Mark 1st Level, 90 ft Mark a target. That target takes an additional 1d6 dmg when attacked by the person who marked it. That person also has advantage on Perception and Survival checks to find that target.
Cure Wounds 1st Level,V,S. Touch Target heals for 1d8+Wis mod. Target can be stabilized.
Silence 2nd level,V,S. 120 ft Create a 20 ft sphere. All creatures inside the sphere are deafened and immune to thunder dmg. No sound can escape the sphere. Any spell that has a verbal component cannot be cast within the sphere.
Darkvission 2nd level, V,s. Touch Touch a target. That target now has darkvision up to 60 ft for 8 hours.
Pass Without Trace 2nd level, V,S,M. Requires ashes from a fire. Lasts 1 hour. You and all creatures of your choice within 30 ft gain +10 to stealth checks and cannot be tracked except by magical means. No traces are left behind, including foot prints, lingering scents, broken foliage, etc.
  • Favored Enemy: Humanoids
  • Colossus Slayer: Once a turn, can deal 1d8 dmg with weapon attack if the target is not at max health.
  • Escape the Horde: Opportunity attacks against Zet'Lash have disadvantage
  • Skirmisher: Zet'Lash is hard to pin down. When an enemy moves to within 5 ft of her, she is able to flee without provoking opportunity, moving up to 20 ft away. This is a reaction and can be done once per round.
  • Expertise: Double proficiency with Insight and Investigation
  • Sneak attack: Once per turn can add 1d6 dmg with weapon attack if Zet'Lash has advantage on the target OR if an enemy of the target is within 5 ft, isn't incapacitated, and Zet'Lash isn't striking with disadvantage.
  • Cunning Action: Can take the Dash, Disengage, or Hide actions once per turn.
 
 

Skill Proficiencies Skills
  • Acrobatic
  • Animal Handling
  • Atheltics
  • Perception
  • Insight
  • investigation
  • Nature
  • survival
  • Stealth
Weapon and Armor proficiency
  • Light+Medium armor
  • Simple Weapons
  • Martial Weapons
  • Hand Crossbows
  • Long Swords
  • Shortswords
  • Rapiers
Tool Proficiencies
  • Thieves Tools
Languages
  • Traeya'll
  • Common
  • [Druidic
Equipment
  • Leather Garb made from strange scales. AC 14 + Dex mod (Max +2)
  • 2 short swords, each dealing 1d6+Str Mod
  • A cloak with hood
  • Survivalist pack
  • A strange bow similar to Ever-Hit. +1 to hit. 1d10+dex mod dmg.
  • A small orb etched with blue runes
  • A belt with runes and a small blue gem
Lifestyle Survivalist.

Features

  • Athlete: You have undergone extensive physical training to gain the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20. When you are prone, standing up uses only 5 feet of your movement. Climbing doesn't cost you extra movement. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
  • Sentinal: You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Suggested Characteristics

Fairly quiet and focused, Zet'Lash is professional with years of training though she appears to be fairly young. She has bluish-purple gems imbedded in her palms, and runes appear on her hand and wrist when she casts a spell. Her hair is always covored by her hooded cloak and her skin is dark toned. She is from the Kingdom located behind the Dragons Teeth. She was sent to the town of Ashbury to pick up the woman known as Morag. Morag was the last of the Morag line of thieves, assassins and info brokers. When Zet'Lash arrived and found out that Morag was about to be executed, she saved Morag, but not before Morag killed several civilians so as to provide them a distraction to escape. When Zet'Lash found out that Morag didn't have the information that she promised she did,Zet'Lash killed her as punishment for both killing civilians as well as lying to the Kingdom of Traey'Itopa.



Created by

Kthaanid.

Statblock Type

Background

Link/Embed