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Three More Wishes |
Elemental Affinity |
4th |
Wish for Aid
- Speed: 1 action
- Duration: 10 minutes
- You call upon your patron to grant a vestige of their being to assist you in combat. You summon the genie of your patron, reduced in many regards.
- STATBLOCK PLACEHOLDER
- Recharge: Long Rest
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Elemental Reaction
- Based on the element of your genie, your powers react with your allies and environment to produce new effects.
- Dao: DUST CLOUD. Dirt and dust swirl around you and smother everyone nearby. Each other creature in a 30 ft radius from you must succeed on a Constitution saving throw or be blinded until it uses its action to clear its eyes.
- Djinni: ELECTRIC CHARGE. Energy arcs from you to an ally. They can make a single weapon attack. If this attack hits, it deals an extra 1d10 lightning damage.
- Efreet: RAPID CONDUCTION. You immediately swap places with an ally within 30 ft who is wearing metal armour. You can both make one melee attack after swapping.
- Marid: HYDROXIDE CLOUD. A nearby water source rapidly evaporates into a toxic vapour. Each creature in a 30 ft radius must make a Constitution saving throw or be poisoned for 1 minute
- Recharge: 6
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8th |
Wish for Luck
- Reaction: A party member fails a d20 roll
- They can reroll the result and add your proficiency. They must use the new roll. This can be used a number of times equal to your proficiency bonus.
- Recharge: Short Rest
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Just a Little Snack Guys...
- Reaction: You are hit by damage you are resistant to
- Instead of taking the damage, heal for the amount you would've taken after resistance.
- Recharge: Short Rest
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12th |
Wish for Renewal
- Speed: Bonus Action
- You regain all expended spell slots
- Recharge: Long Rest
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Elemental Conflux
- Passive
- Your first level spells that deal your patron's damage type do not consume spell slots. This also applies to your 1st-level pact spells
- A number of time per day equal to your proficiency modifier, you can change the damage type of one of your spells that deals your genie's damage type to another genie's damage type. (bludgeoning, thunder, fire, cold)
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16th |
Curse of the Genie
- Speed: 1 action
- Range: 50 ft.
- Your opponent's luck turns on them. They must make a Wisdom saving throw or take 4d10 psychic damage, half on a successful save. In addition, if they fail their save, on their next turn, you can steal the result of their first d20 roll, forcing them to reroll and take the new result. If you do so, you may replace one of your rolls on your next turn with that result.
- Recharge: 5-6
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Elemental Form
- Speed: 1 bonus action
- Duration: 1 minute
- You transform into the elemental of your genie's element. You retain your spellcasting ability in addition to the abilities of your elemental form.
- Recharge: Long Rest
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19th |
Wish for Three More Wishes
- Passive
- Modifies your Limited Wish feature
- You can use your limited wish feature three times before needing to rest. It recharges on a single long rest
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Astral Storm
- Speed: 1 action
- Range: 100 ft.
- Duration: 1 minute
- You call down a storm of fire, thunder, cold and bludgeoning damage in a 25 ft radius. Deal 6d10 damage when the area is created and when an enemy ends their turn in the storm. Resistance to any of the damage type does not apply unless they are resistant to every one of them. If an enemy is vulnerable to one of the damage types, they are vulnerable to the damage. They can make a Dexterity saving throw for half damage.
- Recharge: Short Rest
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