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Commoner (Warrior) in Dungeons & Dragons 5e

Commoner (Warrior)

A Warrior grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat, and survival.
hit dice: 1d10
hit points at 1st level: 10 + your Constitution modifier
hit points at higher levels: 1d10 + your Constitution modifier
armor proficiencies: Light armour, medium armour, shields
weapon proficiencies: All simple weapons, all martial weapons
tools: Choose One: Brewer's Supplies, Cook's Utensils, Mason's Tools, Smith's Tool, Vehicles (land, water), Woodcarver's Tools
saving throws: The warrior gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution
skills: The warrior gains proficiency in one skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
starting equipment:
spellcasting:
class features:

Bonus Proficiencies

1st-level Warrior feature

The warrior gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.   In addition, the warrior gains proficiency in one skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.   The warrior gains proficiency with light and medium armour, and if it is a humanoid it gains proficiency with shields and all simple and martial weapons.

Martial Role

1st-level Warrior feature

Each warrior focuses on offense or defense in their training. Choose one of the following options:   Attacker. The sidekick gains a +2 bonus to all attack rolls.   Defender. The warrior can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior, provided the warrior can see the attacker.

Second Wind

2nd-level Warrior feature

The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

Improved Critical

3rd-level Warrior feature

The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Ability Score Improvement

4th-level Warrior feature

The warrior increases one ability score of your choice by 2, or the warrior increases two ability scores of your choice by 1. The warrior can’t increase an ability score above 20 using this feature.

subclass options:
LevelProf BonusAbilities
1+1Bonus Proficiencies, Martial Role
2+1Second Wind (1 use)
3+1Improved Critical
4+1Ability Score Improvement
5+2Free Multiclass

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