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Samson Balor (Nic. Boatman) in Dungeons & Dragons 5e

Samson Balor (Nic. Boatman)

Fighter 5 Class & Level
Sailor Background
Human Race
Neutral Good Alignment

Strength 8
-1
Dexterity 16
+3
constitution 12
+1
intelligence 12
+1
wisdom 14
+2
charisma 14
+2
Total Hit Dice 5
Hit Die 1d10+1
3 proficiency bonus
15 Passive perception
2 Strength
6 Dexterity
4 Constitution
4 Intelligence
5 Wisdom
5 Charisma
saving throws
6 Acrobatics
2 Animal Handling
1 Arcana
2 Athletics
2 Deception
1 History
5 Insight
2 Intimidation
4 Investigation
2 Medicine
4 Nature
5 Perception
2 Performance
2 Persuasion
1 Religion
3 Sleight of Hands
6 Stealth
5 Survival
skills
16
AC
37
Hit Points
8
Initiative
30ft
Speed
Navigator's tools,
vehicles (water)
All armor-shields-simple and martial weapons.
Proficiencies
longbow 20 arrows150/600d20+81d8+3
rapier silverd20+61d8+3
shortsword silverd20+61d6offhand no +3
longbow 20 arrows150/600 ||d20+8||1d8+3

rapier silver||d20+6||1d8+3

shortsword silver||d20+6||1d6offhand no +3 Attacks

Spellcasting
Bank(85g)
///BackpackA belaying pin (club), 50 feet of silk rope, a set of common clothes, and a belt pouch containing gold.• 10 torches• a Tinderbox• 10 days of Rations• a Waterskin• 3 pitons• a blanket
2 bundles of arrows(40) huntingtrap////


Breatplate 16ac


Luckycharm wolfs tooth


longbow


rapier silver


shortsword silver


20arrows quiver


2 bundles of arrows


4 bags of caltropes


huntingtrap


Lantern of templarhood


honeyvial


honeyjar 1/4th full


Equipment
I like friendly wagers.
Personality Traits
People. I'm committed to my crew-mates, not to ideals. (Neutral)
Ideals
We all stand together against the scourge.
Bonds
Once I start drinking, it's hard for me to stop. as long as its a good time and not a drag.
Flaws
*Archery+2bonus to attack rolls with ranged.

*ships passage

*Second Wind-On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

*Action Surge-On your turn, you can take one additional action on top of your regular action and a possible bonus action-Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

*extra attack

__Feats__
*Alert
Always on the lookout for danger, you gain the following benefits:
• You gain a +5 bonus to initiative.
• You can’t be surprised while you are conscious.
• Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you

*Sharpshooter • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. • Your ranged weapon attacks ignore half cover and three-quarters cover. • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

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