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Sergeant First Class, Pacificatores in Dungeons & Dragons 5e

Sergeant First Class, Pacificatores

Medium humanoid (any race) Sergeant First Class, Pacificatores , Lawful Neutral

Armor Class 17 (Chain Mail, Shield)
Hit Points 60 (10d8 + 40)
Speed 30ft

STR
15 +2
DEX
12 +1
CON
14 +2
INT
12 +1
WIS
12 +1
CHA
15 +2

Saving Throws Constitution +3
Skills Athletics +4 , Acrobatics +4 , Intimidation +4 , Persuasion +4 .
Senses passive Preception 11
Languages Common and any 1 other language
Challenge 4


Description

A sergeant of first class is a middle management unit, serving as a communication and disciplinary asset between the commanding officer and the rest of the group. A staff sergeant may act as the second in command of their officer, serving as a replacement in case they are not present or otherwise available.

Sergeant First Class
Rank 3 / Non-Commissioned

Ideals

Middle Management. As long the sergeant can see two other members of their group they have an advantage on all their Perception and Insight rolls.

Bonds

Combat Unity. Any group member who stands 5 feet from the sergeant, and who's rank is lower than the sergeant has an advantage on all their Attack rolls.

Flaws

Strong Commoderie. Whenever a group members with the rank of staff sergeant, Pacificatores or higher is reduced to 0 HP, the sergeant makes a Wisdom saving throw (DC 10 + 2 for every currently downed member). On a fail, the sergeant loses both his Ideal and Bond abilities for 1 minute.



Combat Line. The srageant can choose to make an attack roll against any creature the moves 5 feet from it, this ability does not consume an action.


Actions

Long Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target: Hit: 6 (1d8 + 2) / 7 (1d10 + 2) slashing damage.   Shield Knock. The sergeant bashes its shield against a creature within 5 feet of it. The target makes a DC 12 Strength saving throw. On a failed save, the target is pushed 5 feet and is knocked Prone.


 

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