Remove these ads. Join the Worldbuilders Guild
Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.

Flaming Sphere, Greater


Evocation \ \ Fire
bloodrager 4, druid 4, magus 4, sorcerer/wizard 4-level
Save: Reflex negates (see text)
SR: Yes

Casting time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: 1 round/level
Effect: 5-ft.-diameter sphere
Componenent: V, S, M/DF (tallow, brimstone, and powdered iron)

Description

A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 6d6 points of fire damage to that creature, though a successful Reflex save negates that damage. Any creature that fails its save against the sphere catches on fire. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.   The sphere moves as long as you actively direct it (a move action for you otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell’s range.   By the way... This Spell can start fires to any nearby flammable object.

Created by

Rijuku.

System

Pathfinder 1e

Statblock Type

Spell

Link/Embed