When it comes to hedonistic lifestyles, few creatures can come close to the Satyr. Simply put, they live to party. They have found their version of beauty in the World of Cartyrion in the form of good food, good drink, song, dancing, laughter, and other personal pleasures. And while they, like all other Fey, do not procreate as other creatures do, they nevertheless find great pleasure in the pursuit of love and lust as well. It takes a lot to get a Satyr angry, but the best way to do so is to take actions that disrupt their woodland celebrations. Destroying their favorite glen, or interfering with their parties or their guests are actions certain to draw the ire of the Satyrs in a particular region. | |
Perception | +12, Low Light Vision |
Languages | Common, Sylvan |
Skills | Athletics+8, Deception+13, Diplomacy+13, Intimidation+11, Nature+9, Performance+13, Stealth+11, Survival+8 |
STR +3 , DEX +4 , CON +1 , INT +1 , WIS +2 , CHA +5 | |
Items | Dagger, Panpipes, Shortbow, Wineskin |
AC | 21 |
Saving Throws | Fort +11, Ref +13, Will +14 |
HP | 95 - Weaknesses Cold Iron 5 |
Speed | 35 feet |
Melee | Dagger +16/+12/+8 Agile, Finesse, Versatile S | Damage: 1d4+8 Piercing |
Ranged | Shortbow +16/+11/+6 Deadly d10, Range 60', Reload 0 | Damage: 1d6+5 Piercing Dagger +16/+12/+8 Agile, Thrown 10' | Damage: 1d4+8 Piercing |
Special Abilities | Play the Pipes |
Spells | Primal Innate Spells DC 21. Attack +11 Cantrip:Ghost Sound, Cantrip:Inspire Competence, Cantrip:Inspire Courage, Cantrip:Triple Time, Dancing Lights, Level 2:: Charm, Level 2:: Fear, Level 2:: Sleep, Level 2:: Suggestion |