Species | Will-o'-Wisp |
Size | Small |
Type | Aberration (Air) |
Hit Dice | 9d8 (76 hp) |
Speed | Fly 50 ft. (perfect) |
Abilities | Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 12 |
Special Qualities | Darkvision 60', Immunity to Magic, Natural Invisibility |
Alignment | CE |
Skills |
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Bluff +13, Diplomacy +3, Disguise +1 (+3 acting), Intimidate +3, Perception +16, Survival +3 (+5 following tracks) |
Feats |
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Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse |
Combat | |
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Initiative | +13 |
Armor Class (AC) | 1 (125) [+6 base, +1 size, +9 dex, +9 defl] |
Base Attack | +30%/-15% [-5] |
Full Attack | Shock +75% (DC 15, Reflex, 2nd level Spell) |
Space/Reach | 5 ft./5 ft. |
Saves | Fort +3, Ref +12, Will +9 |
Description |
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Immunity to Magic (Ex): A will-o’-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze. Natural Invisibility (Ex): A startled or frightened will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell. |