Species | Ice Toad |
Subspecies | Savage |
Size | Large |
Type | Magical Beast (Chaotic, Cold) |
Hit Dice | 5d10+25 (181 hp) |
Speed | 40 ft. |
Abilities | Str 22, Dex 13, Con 21, Int 1, Wis 10, Cha 7 |
Special Qualities | Acid Resistance 10, Affliction, Darkvision 90', DR 5/magic, Immunities (cold, disease, exhaustion, fatigue, mind effects, and stunning), Low-light Vision, Vulnerability to Fire |
Alignment | CE |
Skills |
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Disguise -6, Diplomacy -6, Escape Artist +5, Intimidate +2, Jump +12, Perception +8, Stealth +1* Savage ice toads receive a +8 racial bonus on Stealth checks in snowy or icy environments. Savage ice toads receive a +6 racial bonus on Jump checks. A savage ice toad gains a +4 racial bonus on Escape Artist, Intimidate, and Perception checks, and a -4 penalty on Disguise and Diplomacy checks. |
Feats |
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Alertness, Improved Initiative |
Combat | |
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Initiative | +5 |
Armor Class (AC) | 9 (25) [+5 base, -1 size, +1 dex] |
Base Attack | +25%/+95% [+6] |
Full Attack | Bite +50% [+6] (max Huge) OR Tongue +50% [+6] (max Medium, non-lethal) |
Space/Reach | 10 ft./5 ft. (tongue 10 ft.) |
Special Attacks | Death Throes, Improved Grab, Sphere of Cold, Savage Fever, Swallow Whole |
Saves | Fort +9, Ref +5, Will +1 |
Description |
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Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check DC 10. A miracle or wish spell automatically restores a savage ice toad to normal. A savage ice toad that is killed and then brought back to life loses the effects of this template. Death Throes (Su): When a savage ice toad dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage ice toad can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage ice toad’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage ice toad is subject to the following... 1st Level Spell +75%; Acid Crit - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the savage ice toad’s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute. Improved Grab (Ex): To use this ability, a savage ice toad must hit a Medium or smaller creature with its tongue attack. If it hits, the savage ice toad may make a grapple attack on the creature without provoking an attack of opportunity. If a hold is established, the savage ice toad drags its target to its mouth. When the target reaches the toad's mouth, the toad may make a bite attack as a free action. Savage ice toads also have improved grab with their bite attacks which functions in the same way as described above, except if it gets a hold, it can swallow whole. Savage Fever (Su): Bite - injury; save Fort DC 17; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey. Sphere of Cold (Su): As a standard action, an ice toad can exude a sphere of numbing cold in a 10-foot radius from its body. Creatures within this radius are subject to the following attack... 2nd Level Spell +85%; Cold Critical. The save DC is Constitution-based. A savage ice toad can activate the sphere of cold every other round, starting in the first round of combat. Swallow Whole (Ex): A savage ice toad can try to swallow a grabbed opponent that is at least two size categories smaller than it is (that is, Small or smaller). To swallow a creature, a savage ice toad must have established a hold via a grapple attack. Once inside, the opponent takes... Fall/Crush +81% (max Small, +Acid Crit). A swallowed creature can cut its way out by using a light slashing weapon (1 handed slashing impose a -20%, 2 handed slashing can't be used) to kill the toad from the inside. A savage toad does not get a defensive bonus and its AT drops to 7. A Large savage ice toad can hold one Small, two Tiny, four Diminutive, or eight Fine creatures in it gut. |