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Elementalist Specialist: Fire in Dungeons & Dragons 5e

Elementalist Specialist: Fire

hit dice: D10
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
Level Spells Known
2 Burning Hands. Chromatic Orb (Fire Only),
5 Dragon's Breath (Fire Only), Pyrotechnics, Scorching Ray,
9 Flame Arrows, Fireball
15 Fire Shield, Wall of Fire
19 Immolation
class features:
subclass options:

Blazing Heat

Starting at 2nd level when you choose this element, you gain the following abilities:
  • You learn the Produce Flame cantrip.
  • You can cause any fire damage you deal to cause afterburn for the next 3 turns. The target, at the start of their next turn after being set alight, will take flat fire damage equivalent to your intelligence score. Afterburn can be inflicted a number of times equal to your intelligence modifier and all uses are recharged after a short or long rest.
  • You can proficiently use torches like an actual weapon. Torches are strength weapons that deal 1D6 fire damage on a hit.

Fireproof

Starting at 7th level, you gain resistence to fire damage dealt by other sources or creatures. Additionally, you are immune to any fire damage/effect that you yourself create, such as being in your own fireball or stepping in a fire created by you.

Scarring Flames

Starting at 15th level, all fire damage dealt by you will now prevent a creature from healing for a round. This effect resets every time you deal fire damage and can effect several targets at a time.

Incinerator

At 18th level, you become a master of wielding fire. Taking any amount of fire damage will actually heal you by the amount of damage that normally would've hurt you. In addition, all forms of spell attacks that deal fire damage can instantly be turned into a critical hit. This can be done a number of times equal to your intelligence modifier and resets with a long rest. Finally, as an action, you can set yourself on fire for 1 minute. You can deal 2D10 fire damage towards any creature that comes within 10ft of you and all non-magical projectiles instantly get destroyed if they target you. This can be done once per long rest.

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