Species | Human |
Subspecies | Ghoul |
Size | Medium |
Type | Undead (Aquatic if lacedon) |
Hit Dice | 2d8+2 (39 hp) |
Speed | 30 ft. (30 ft. Swim if lacedon) |
Abilities | Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 12 |
Special Qualities | Darkvision 60', Undead Traits, +2 Turn Resistance |
Environment | Any (Any aquatic if lacedon) |
Organization | Solitary, gang (2-4) or pack (7-12) |
Treasure | None |
Alignment | CE |
Advancement | 3 HD (Medium) |
Level Adjustment | - |
Skills |
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Balance +6, Climb +5, Jump +5, Perception +7, Stealth +6 |
Feats |
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Multiattack |
Combat | |
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Initiative | +2 |
Armor Class (AC) | 3 (15) [+1 base, +2 dex] |
Base Attack | +5%/+10% [+1 dam] |
Full Attack | Bite +10% [+1 dam] (max Medium, plus paralysis) - 2 Claws +0% (max Small, plus paralysis) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Ghoul fever, Paralysis |
Saves | Fort +0, Ref +2, Will +5 |
Description |
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Ghoul Fever (Su): Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul. Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based. |