Species | Ooze |
Subspecies | Flotsam |
Size | Medium |
Type | Ooze (Aquatic) |
Hit Dice | 2d10+12 (65 hp) |
Speed | 10 ft; Swim 30 ft |
Abilities | Str 14, Dex 10, Con 23, Int -, Wis 1, Cha 1 |
Special Qualities | Amphibious, Blindsight 60', Ooze Traits, Transparent |
Environment | Aquatic or underground |
Organization | Solitary |
Treasure | None |
Alignment | N |
Advancement | 3-6 HD (Large 7-15 HD (Huge 16-30 HD (Gargantuan 31+ HD (Colossal) |
Level Adjustment | - |
Skills |
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Stealth +8, Swim +10 A flotsam ooze's transparency gives it a +8 racial bonus on Stealth checks |
Feats |
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None |
Combat | |
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Initiative | +0 |
Armor Class (AC) | 4 (5) [+1 base] |
Base Attack | +5%/+17% |
Full Attack | Slam +15% [+2 dam] (max Large) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Adhesive |
Saves | Fort +5, Fef +0, Will -5 |
Description |
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Adhesive (Ex): A flotsam ooze exudes a sticky slime that holds fast any creature or item touching it. It automatically grapples any creature it hits with its slam attack (Extra Grapple critical). Opponents that are grappled in this way cannot get free while the ooze is still alive. The ooze makes one additional slam attack each round against any creature stuck to it. A weapon that strikes a flotsam ooze sticks fast unless the wielder makes a Reflex save (DC 12). A successful Strength check (DC 16) is needed to pry it off. The adhesive can be weakened by soap or lyre, but even in such a case the ooze gets a +20% bonus on grapple checks until the soap wears off. The substance breaks down 5 rounds after the ooze dies. Transparent (Ex): A flotsam ooze is transparent in water, and it gains the benefit of nine-tenths concealment (40% miss chance when it is in water.) |