The Black Shaman is a frightening sight, choosing to master the power of bringing great harm to others through sacrifices. This dark path will shun the philosophy of other shaman, that they exist to aid, heal, and bring enlightenment. Instead, you will focus on how to obtain what you alone desire, weaponizing the elements, and even the very blood in your foes' veins.
The Black Shaman are often avoided, and regarded as savage; and savage they are, bringing power to themselves through the sacrifice of other creature's lives rather than mastery of the self.
| Roll | Result |
|---|---|
| 1 | A sinkhole opens beneath 1d6 hostile creatures, trapping them in place. Trapped creatures can make a Strength saving throw against your spell save DC to escape at the start of each of their turns, sinking 1ft lower on a failed save. Each 1ft lower they sink increases the DC by +1. A fully submerged creature will suffocate in 7 rounds. Trapped creatures are dealt 3d8 bludgeoning damage at the start of each of their turns. |
| 2 | A thunderstorm appears overhead, surrounding an area of 60ft, randomly striking any creature in this range with a bolt of lightning dealing 1d8 lightning damage. The thunderstorm will dissipate after 6 rounds. |
| 3 | 1d6 hostile creatures begin to suffocate. An affected creature must make a Constitution saving throw against your spell save DC. Upon three failed saves, they fall unconscious. Upon two successful saves, they begin to breathe again and take 1d8 force damage. |
| 4 | The blood within 1d4 hostile creatures turns hot, dealing 1d8 fire damage for 6 rounds. |
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