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Nereif

Ability Score Increase +1 STR, +1 ANYWHERE
Size Small
Speed 25 ft., climb 25 ft.

  • Spider Climb. You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
  • Rock Skin. You have resistance to non-magical slash damage.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Mind Link. You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

Subraces:

Stone Nerief

  • Enhanced Darkvision. The range of your darkvision increases to 90 feet.
  • Ability Score Increase. Your Intelligence score increases by 1.
  • Natural Armor. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Nimble. Your speed and climbing speed increases by 5 feet.

Metal Nerief

  • Enhanced Darkvision. The range of your darkvision increases to 90 feet.
  • Ability Score Increase. Your Intelligence score increases by 1.
  • Strengthened Natural Armor. When you aren't wearing armor, your AC is 14 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Crystal Nerief

  • Crystal Fracture. When you are damaged by melee attack, deal 1d6 non-magical piercing damage to the creature that damaged you. The damage of this feature increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). You may use this feature a number of times equal to your Constitution modifier. You gain all expended uses back after you finish a long rest.
  • Ability Score Increase. Your Dexterity score increases by 2.
  • Weakened Natural Armor. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Nimble. Your speed and climbing speed increases by 5 feet.

 

Languages. You can read, speak, and write Common and Neriefi.


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