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Cerotti AKA Cillia in Dungeons & Dragons 5e

Excal-heim

Cerotti AKA Cillia

Medium Dullahan, Chaotic Good

Armor Class 15, 18
Hit Points 100 14d10+33
Speed: 30 ft

STR

20
( +5 )

DEX

16
( +3 )

CON

15
( +2 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

16
( +3 )

Skills Intimidation +7, Deception +7, Medicine +3
Damage Vulnerabilities Psychic and damage from silver weapons.
Damage Resistances radiant, fire
Condition Immunities Beheaded
Senses Darkvision 60ft, Passive perception 10
Languages Common, Undead
Challenge Rating 7 (2,900xp)
Proficiency Bonus +3

Description

Cerotti, the coward

Kind but secretive. will flee when below 50% hp.
Running from problems. Gives nothing if helped.
Drops: Grim Cowl and Estus Flask

Cillia, the lost

Kind, helpful, and timid when speaking.
Searching for the pool of memories. Gives Smelter Glaive if helped.
Drops: Grim Cowl and Estus Flask

At will: Toll the Dead, Force Shove(in actions)
2/day: Comprehend Languages
1/day: Find Steed


Undead. Cerroti will stay dead for 3 days before getting back up.
Coward Cerroti will flee if at or below 50 hp.
Undead Fortitude. If damage reduces Cerroti to 0 hit points, she must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is psychic or from a critical hit. On a success, she drops to 1 hit point instead.   Undead. Cillia will stay dead for 3 days before getting back up.
Undead Fortitude. If damage reduces Cillia to 0 hit points, she must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is psychic or from a critical hit. On a success, she drops to 1 hit point instead.
Lost life. Cillia has magically induced amnesia. Her memories are still there, just repressed. Only a wish spell or the pool of memories can cure this. When cured she becomes Cerroti again.

Actions

Multiattack. She makes 2 attacks per turn.   Smelter Glaive. Melee Weapon Attack: +10 to hit, reach 10ft, one target. Hit: 1d10+7 Slashing + X Fire damage. Default fire is 11.   Reforge. (Recharge 2-3) Melee Weapon Art: +10 to hit, reach 10ft*, one target. Hit: 2d8+7 Piercing + 2d8+2 Fire damage.
The glaive head glows red hot as you leap forwards 10ft, thrusting the Forge Glaive into a target within reach. This sets X to the fire damage dealt on a hit.   Force Shove (Recharge 2-3) She emits a wave of force that travels in a 15x60-foot line.
Each creature of size medium or smaller in this line must succeed on a Strength saving throw or be thrown 15 feet, landing prone.
Each creature of size large or bigger in this line must succeed on a Strength saving throw or be stunned until the start of their next turn.


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