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Najani

Type Humaniod (Najani subtype)
Ability Score Modifier +2 Int, +2 Dex, -2 Wis. Najani are smart and quick but lack world wisdom due never traveling.
Size medium
Speed 30
Language Najani begin play speaking Common and Najani. Najani with high Intelligence scores can choose from the following: Draconic, Elven, Goblin, Sylvan, Undercommon, and Vishkanya.

Weapon Familiarity: Najani are always proficient with daggers, khopesh, and atlatl spears.   Toxic: A number of times per day equal to her Constitution modifier (minimum 1/day), a Najani can envenom a weapon that she wields with her toxic saliva or blood (using blood requires the Najani to be injured when it uses this ability). Applying venom in this way is a swift action.   Paralytic Venom: Injury; save Fort DC 10 + 1/2 the Najani's Hit Dice + the Najani's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.   Sneaky: Najani gain a +4 racial bonus on Stealth checks.   Almost Human: Najani from strong parentage forgo the need for tough skin and choose to hide within the crowds. Najani gain a +4 bonus to Disguise checks to look human as long as the Najani does not speak and reveal their forked tongue and heavy accent. This racial trait replaces Scaled Skin.   Scaled Skin: Najani of lower class have a harder time hiding their ancestry but this comes with benefits. Najani gain +1 natural armor bonus to their Armor Class. This racial trait replaces Almost Human.   Poison Resistance: Najani gain a racial bonus on saving throws against poison effects equal to their Hit Dice.   Beguiling Liar: Najani have learned how to weave their words in a way that is believable even with the strangest of lies. Najani gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.   Serpent Affinity: Najani gain a +2 racial bonus to Handle Animal and Diplomacy checks made to influence snakes. Najani are also able to communicate with snakes as if using the Speak with Animals spells at will.


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