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Hollowed (15 RP) in Pathfinder 1e

Hollowed (15 RP)

Type Humanoid (Mortic)
Ability Score Modifier -2 Strength, -2 Constitution, +2 Wisdom
Size medium
Speed 30 ft.
Language

Languages: Necril, Common. Holloweds with high Intelligence can choose the following: Aklo, Ancient Common, Sylvan, Undercommon.   Racial Traits: Darkvision 60 ft. Low-light Vision. Negative Energy Affinity: You are treated as an Undead creature for all intents & purposes regarding spells, spell-like abilities, supernatural abilities, and extraordinary abilities. Undead Nature: You have an aura of undeath, and always detect as Undead. You also don't take any penalties using Disguise to pretend to be Undead. Lastly, you gain a +4 bonus to all saves vs Mind-Affecting Effects. Death Resistance: Add a +4 bonus to all saves vs death effects, energy drain, positive energy, and all Necromancy spells & spell-like abilities. Also, you add +2 to Constitution rolls when stabilizing. Death Gasp: When holding your breath, you gain immunity to ability drain, energy drain, magical sleep effects, bleed effects, disease, and poison. This does not suppress or remove any inflicted effects prior to using this ability. This can only be done for as many rounds as your Constitution score per day. Consecrate Vulnerability: If within an area under the spell Consecrate, you are permanently Staggered until you leave the area. Resurrection Immunity: After dying, your spirit is forcibly rejected out of the possessed body, and is unable to repossess the body. Because of this, you are immune to any & all resurrection spells & effects, as well as cannot be affected by the spells Raise Dead or Minor Reversion. Only Wish or Miracle can drag your soul back to the body. Ethereal Memories: Intimidation, Perception, and Stealth are considered class skills, and have a +2 racial bonus. Skilled: You gain an additional skill rank for each level.   Alternate Racial Traits: Shards From the Past (Replaces Ethereal Memories): Choose two skills. These skills are considered class skills, and have a +2 racial bonus. Spell-like Ability (Replaces Ethereal Memories): Cast Blink as a spell-like ability 1/per day. Strong Spirit (Replaces Skilled): Add +2 to all Will saves.


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