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Rabbit-folk

Ability Score Increase +2 dex, +1 con
Size Small
Speed 30ft

Age: Rabbit-folk reach maturity by age 8 and most live to around 50.   Alignment: Rabbit-folk are primarily good, but vary a lot from lawful, neutral, and chaotic.


  • Too Cute: You have advantage on Charisma (Persuasion) checks against creatures that are larger than you. However, you have disadvantage on any Charisma (Intimidation) checks against creatures that are larger than you.
  • Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use trait, you can't use it again until you finish a short or long rest.
  • Standing Leap: Your long jump distance is up to 20 feet and your high jump is up to 10 feet, with or without a running start.
  • Rabbit's Foot: You have 1 luck point, as if having the Lucky feat. (See Lucky on pg. 167 of the Player's Handbook) This point counts as an additional luck point received from the Lucky feat, if you have taken the Lucky feat.

 

Languages. A Rabbit-folk player is able to speak common.


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